Street Fighter 6
22 July 2024
👍 Recommended (65.6 hrs on record)
I've been a fighting game casual ever since I first played Street Fighter II on SNES & Mega Drive back in the mid-90s. This game finally pulled me in all the way -- what a genre! It's so much deeper than I first thought.
There is a very robust single player mode called the World Tour that's an excellent way to ease into playing Street Fighter little by little, unlocking the movesets for different characters over ~30 hours of gameplay. Once you finish that you're ready for real battles online. The tutorial modes are very well made. You can choose between two different control schemes, Modern and Classic. Modern is simpler, but sacrifices some damage for being able to do specials with a single button -- I started with Classic right away, as that's how we used to play it on Mega Drive's six button controller.
The characters are quite well balanced and have lots of variance. There is a good mix of classic characters and new entrants. There is great depth to the movesets -- it takes a lot of time to get good with even one character. I see this as a really good thing for replayability. That doesn't mean that you can't be effective with a character early on, just that there's more depth available once you really put in the hours.
I was also really happy that there's a Battle Hub with tons of old arcade games included -- I just love to give these a go every now and then. I miss arcades.
If you've been staying away from fighting games because they seem too hard to master, give this one a try. You might be pulled in like I was.